D Experience · Quick start
D Experience Build Guide
Use this guide to start a D Experience screen with the right structure, components, surfaces, and behaviours.
01
Build in this order
- Start with the D Experience screen structure.
- Use Components for PRIZM core and D Experience local components.
- Use Surface Anatomy for shell, navigation, canvas, cards, actions, and tokens.
- Apply responsive rules.
- Run final checks before handover.
02
Key references
03
Basic screen rules
- Keep top bar, left nav, canvas, and cards consistent.
- Use documented components instead of one-off UI.
- Light mode is the default.
- Dark mode only where explicitly provided for preview or testing.
- Do not introduce undocumented surface colours.
04
Responsive behaviour
Design for the primary user context, then adapt navigation, density, and content presentation for each supported screen size. Keep the information hierarchy and system behaviour consistent.
Desktop
Use the full app shell where space allows: top bar, left navigation, canvas, cards, and page-level actions.
Tablet
Preserve the main structure, but reduce density. Stack secondary panels, simplify crowded layouts, and keep actions easy to reach.
Mobile
Use drawer or sheet behaviour for navigation and actions where needed. Avoid forcing dense tables onto small screens; use cards, summaries, or progressive disclosure.
05
Before handover
- Components follow the D Experience catalogue.
- Surfaces and tokens match Surface Anatomy.
- Actions follow Button guidance.
- Left nav, top bar, hover, focus, and active states work.
- Responsive layouts checked.
- No broken links or outdated routes.
See also
- Surface anatomy — Labelled visual of the empty shell with hover/focus pins on every surface.
- Components — All 44 stable components on one page.